User experience
Watch real people use the thing — because five users struggling in front of you outweighs any amount of internal opinion.
Watch real people use the thing — because five users struggling in front of you outweighs any amount of internal opinion.
UX research observes how real people attempt tasks in a product, identifying where they hesitate, misinterpret or fail. Methods include moderated usability testing, session recordings, journey mapping and interviews. The output is specific, prioritised design problems rather than general opinions.
Watching five people attempt a task on your site is the fastest way to end an internal debate. Problems the team argued about for weeks turn out not to matter; things nobody questioned turn out to stop people entirely.
This is especially true for products serving users unlike the team building them — older users, first-time internet users, people on low-end phones, people who do not read English comfortably. Assumptions fail hardest exactly where the stakes are highest.
The journeys that matter commercially or civically.
Representative of actual users, not colleagues.
Moderated sessions plus recordings of unmoderated real use.
By severity and frequency, not by ease of fixing.
Fix, then verify the fix worked.
Three to six weeks for a research round. Best repeated at intervals rather than run once before a launch.
Stack decisions follow the problem. This is where we usually start, not a fixed menu.
Five per user group finds the large majority of severe usability problems, which surprises people who expect a statistically significant sample. Usability testing is diagnostic rather than statistical — you are finding problems, not measuring their prevalence.
Yes, and for public-sector work it is mandatory rather than optional. We test with screen readers and keyboard navigation, and audit against WCAG 2.1 AA and GIGW 3.0 where the site serves citizens.
A discovery call is a working session on your constraint, not a sales pitch.
A short note is enough. You'll hear back from the team, not a bot — usually within one working day.
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