Engineering

Mobile app development

iOS and Android apps built for Indian reality — patchy networks, mid-range devices, and users who will uninstall anything over 40MB.

Should we build native or cross-platform?

Cross-platform with React Native suits most business applications: one codebase, both platforms, materially lower cost. Native is worth it when the app depends on heavy graphics, intensive background processing, deep hardware integration or platform-specific features. Most business apps do not.

Design for the network you actually have

Apps built and tested on office wifi and flagship phones fail quietly in the field. In India a large share of usage happens on mid-range Android devices, on congested networks, with users watching their data. An app that assumes connectivity, downloads generously and weighs 90MB gets uninstalled.

So we design offline-first where the workflow allows, keep payloads small, test on low-end hardware, and treat install size as a real constraint rather than an afterthought.

Process

How we deliver it

1Decide the platformstrategyNative or cross-platform,argued from yourrequirements.2Design for constraintsOffline behaviour, payloadsize, device range.3BuildSprint delivery withinstallable builds for yourteam throughout.4Test on real devicesMid-range Android andthrottled networks, not justsimulators.5Publish and monitorStore submission, crashreporting and updatepipeline.
Process flow for Mobile app development
  1. 01

    Decide the platform strategy

    Native or cross-platform, argued from your requirements.

  2. 02

    Design for constraints

    Offline behaviour, payload size, device range.

  3. 03

    Build

    Sprint delivery with installable builds for your team throughout.

  4. 04

    Test on real devices

    Mid-range Android and throttled networks, not just simulators.

  5. 05

    Publish and monitor

    Store submission, crash reporting and update pipeline.

Deliverables

What you receive

  • Published apps on the App Store and Play Store under your accounts
  • Source code, signing keys and store assets, all yours
  • Offline handling and sync where the workflow requires it
  • Crash reporting and analytics instrumentation
  • Release process documentation for future updates

Engagement shape

Ten to twenty weeks for a first release depending on scope. Store review adds one to two weeks, which we plan around rather than discover.

Tooling

What we typically build with

  • React Native
  • Swift
  • Kotlin
  • Firebase
  • Node.js
  • REST and GraphQL APIs
  • Fastlane

Stack decisions follow the problem. This is where we usually start, not a fixed menu.

Frequently asked

Questions we get about this

Do we need an app, or would a mobile website do?

A responsive website covers a lot — browsing, enquiries, content, even checkout. An app earns its cost when you need push notifications, offline capability, camera or location, or genuinely repeat usage. If usage is occasional, an app that sits unopened is worse than a good mobile site.

Who owns the store accounts?

You do. Apps are published under your Apple and Google developer accounts, with signing keys handed over. Publishing under a vendor's account is a lock-in trap we will not put you in.

Talk it through before you commit

A discovery call is a working session on your constraint, not a sales pitch.

Quick inquiry

Tell us what you're trying to build

A short note is enough. You'll hear back from the team, not a bot — usually within one working day.

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